A Journey Through Dakota 1877 Development

This page is still under construction, over the course of March I will be adding more details.

The Player Board

The core of the game experience, players will start from just a house and workshop and build up their mining town.

The Day-Round board

This board was made to help players remember what happens every round.
Each round is structured like a day, with different things happening in each phase.

Worker hiring and  resource selling board

Specialists worker are drawn at random from a bag each day.

The resource market has a base cost at which you can sell resources, but if selling in groups, better deals can be obtained, but hurry! the slots for those special deals are limited each day! 

Components

Here are some examples of game components created so far

Playtest Gallery

Just some examples of some fun we had in the past playtest sessions!

Next Steps

Rules finalisation

Following numerous playtest sessions we are now ready to freeze the first draft of the rules, and we will work on improving clarity and structure.

Tabletop Simulator

Will work on digitalising all the assets to allow further playtesting on tabletop simulator

Creation of a 
high quality prototype

I will be bringing the game to UKGE in 2026 for playtesting and presenting to publishers, I will be making a small print run, just 2-3 copies, to help players have the best possible experience at the expo.

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