A Journey Through Dakota 1877 Development
This page is still under construction, over the course of March I will be adding more details.
The Player Board
The core of the game experience, players will start from just a house and workshop and build up their mining town.


The Day-Round board
This board was made to help players remember what happens every round.
Each round is structured like a day, with different things happening in each phase.

Worker hiring and resource selling board
Specialists worker are drawn at random from a bag each day.
The resource market has a base cost at which you can sell resources, but if selling in groups, better deals can be obtained, but hurry! the slots for those special deals are limited each day!
Components
Here are some examples of game components created so far
Playtest Gallery
Just some examples of some fun we had in the past playtest sessions!
Next Steps
Rules finalisation
Following numerous playtest sessions we are now ready to freeze the first draft of the rules, and we will work on improving clarity and structure.
Tabletop Simulator
Will work on digitalising all the assets to allow further playtesting on tabletop simulator
Creation of a
high quality prototype
I will be bringing the game to UKGE in 2026 for playtesting and presenting to publishers, I will be making a small print run, just 2-3 copies, to help players have the best possible experience at the expo.










